PoE 3.6 Divine Ire: Learn about pure damage
A lot of new skills have appeared along with Synthesis, and some of them have become very popular. The most popular are Bane, Soulrend and Divine Ire. Each of them has a different way of playing, and they are great in their own way. The strongest aspect of pure injury is Divine Ire. In fact, in the PoE 3.6 Divine Ire, it is probably the most powerful of the entire game.
How does Divine Ire work?
Immediately, it's important to note that I fully understand how cumbersome the Divine Ire looks and sounds. But it is actually a fairly smooth use. Divine Ire works by guiding you and then releasing an energy. Guides you to cause damage in areas around you, no different from lightning tendrils. After release, you will cause a lot of damage in the narrow beam in front of you.
The intent behind this skill is quite obvious. It has a high level of damage and does not completely eliminate your clarity. Use the channel section to quickly clear the small package and then aim the beam at the remaining rare thugs. It certainly won't be as fast as Sourrend or Tornado Shot, but it can achieve high-level bossing when you want to map without the need for a full respec.
Which Class works well?
Divine Ire is a very high single target capability. It works well by scaling the critical strike chance and multiplier. This makes Inquisitor an obvious choice and something that most people have been playing. By taking advantage of their huge damage bonus, you can really feel the damage output that Divine Ire can do. Their attack speed rewards are also great, providing a smoother map experience and speeding up your mobility.
Elementalists seem to be a pretty good class at first glance, but their AoE big bonuses and elemental diffusion do not help to promote Divine Ire. This is not a bad course in itself, it is completely replaced by the judge. Trickster is very good. In fact, I like Inquisitor, but most people who play Divine Ire are using Trickster. With this patched buff, Trickster can provide all the damage you need while providing a lot of defense. This version will focus on Inquisitor and Trickster as they are the most common course options.
Any other potential class is for defense. Juggernaut is always good, and mystical scholars can work. While these two categories are generally very powerful, if you want to follow this route, you may want to use a skill that provides more flat damage, such as "painful pioneers" or "lava strikes." Divine Ire is more like a zooming skill, so you'd better use the damage level.
Which Support Gems do I use?
Unfortunately, for guidance, but versatility, there are many different skill gems that can be used to support divine anger. If you want to get pure damage, then Infused Channeling, Phys to Lightning and Controlled Destruction will be your best bet. The rest of the support depends to a large extent on what you are looking for. Buy poe currency ,increases critical strikes, increases fatal damage, energy spar support, faster spellcasting, and mission-critical charging... all of these are very viable options, as long as they are combined with your game style and build mode.
In fact, you can even take an interesting route and outlets for Cast While Channeling and Wave of Convocation. This allows you to change from a six-link to two four-links themselves - or if you can make a built-in Cast While Channeling staff, you can change two five connections. This route is feasible because the summoning wave has a high base damage, it also reduces the enemy's resistance by 25%, which is basically a sacred support gem.
If you are going to CI, you may want to get support from Energy Leech. The support of the energy leeches is very good and can provide a lot of water and damage. In fact, it's good enough for non-energy shield-based builds, so it doesn't seem silly to use it on one. Similarly, if you are stacking electricity bills, then critical power charging is good, otherwise it is not valid. As I said, take advantage of your build. The sacred Ire will take you the rest of the way!
Conclusion
In PoE 3.6, the Divine Ire version is destroying the left, right and center content. Skills may seem cumbersome, but it performs very well and destroys everything it encounters. The two main classes that use it are Inquisitor and Trickster, but as long as you know what you are doing, you can do anything. There is also no need for any unique identity, making this build very budgetary at the beginning and expanding to higher content. Divine Ire is a great ability and definitely worth your time. If you haven't tried it yet!