RuneScape Adding A New Skill:Sailing, Taming and Shamanism
It’s time to vote on Old School RuneScape’s first new skill! Which one’s your favourite?
Sailing:
We plan for seaborne activities to make up the bulk of your Sailing training – and it also makes up most of the reward space for the skill.
We’d like to focus on navigating as a core mechanic. This will be a huge part of the skill, so it’s important that it feels natural – the current click-to-move system might feel weird on the open sea! We’ve been toying with a few options, like a unique pathfinding algorithm, keyboard entry controls, or a special navigating interface. This is one of many things we’d like to focus on during refinement, and you can bet you’ll get lots of opportunities to try this mechanic in the Beta.
But navigating would be a bit boring if the sea maintains its current copy-pasted blue texture. With this skill launch we’d fully update Gielinor’s oceans with deep waters, coral reefs, sea currents, storms, and loads of other new content for you to discover.
We don’t like the idea of giving you passive XP for navigating around aimlessly – after all, you don’t train Agility by walking! Instead, we plan to introduce a variety of activities you can take part in. This will be the bread and butter of the skill, the means by which you’ll earn the vast majority of Sailing XP. Our current suggestions include:
1.Deep sea fishing
2.Hunting elusive sea creatures
3.Navigational challenges, where you navigate the ship across some sort of obstacle or threat
4.Delivering packages from A to B
5.Uncovering new islands to explore
Lastly, we’ll throw in some passive gameplay – things you can do alongside training the skill that give small amounts of XP, such as recording your adventure in the Captain’s Log, or dealing with random encounters. Just like the rest of the world, the sea is alive and full of danger – be on the lookout for bad weather, strange creatures, and ships full of vicious pirates!
Taming:
Training an animal companion increases its level, which means that its unique abilities become stronger. Some of them can even unlock new abilities at higher levels!
We offer a huge selection of abilities that you can train - some will help you unlock new areas, some will help you with your existing abilities, and some will even help you in combat - although as mentioned earlier, we're very cautious about the effects in combat.
Ultimately, we'll iron out the abilities we choose in the refinement phase with a lot of input from the community.
As for training, we expect that to happen through various exciting activities around the world. One idea we've been playing around with is having your animal companion help you track things down. A flying creature could find hidden treasures in high places, while a more ground-based animal could help you dig up buried artefacts.
Once you've tamed your companion, the quickest way to train it's to put it to the test in special taming activities in Gielinor. Some companions enjoy completing certain obstacle courses. Others find the feeling of danger exciting and would love to run through complicated mazes and dangerous dungeons. Still others just want to be cosy together and play good old "fetch"!
Shamanism:
At its core, shaman training is about gathering components and using them to make new things.
You need to collect two types of components - natural and spiritual. Once you have collected enough, you can form a ritual circle and start making powerful shamanic items. This is the reason why you'll receive the majority of your XP!
you'll need to collect both natural and spiritual components to perform your rituals. Of course, you'll have to use different methods to collect them.
Natural components you'll get from... nature! Look for new nodes scattered throughout Gielinor, and use your shamanism skill to gather the goods. You'll be looking for things like mushrooms, roots, bark, leaves, berries, and other natural materials.
With the Shamanism skill, you can also collect valuable reagents from beasts around the world. Take your carving knife with you to collect valuable components from your prey, such as the bone marrow of giants, the blood of hellhounds, the spleen of giant frogs, and more...
You'll collect the spiritual components at special nodes called disturbed places. These are places where the veil between the spirit world and our own world is thin, and where observant adventurers can get their hands on spiritual components - physical manifestations of magic that are essential for shamanistic rituals.
We envision that most of the RuneScape Gold collected won't be tradable, to avoid selling skills.
This is the latest news about RuneScape Adding A New Skill.