​That would make Madden 23 one of the best football games

Aug-08-2022 PST Category: Madden 23

The problem is when you consider the futures that are being introduced. The CPU doesn't use the new futures or isn't aware that the game systems being implemented, which impedes their capability to perform specific things, like running the ball once the step was revealed.


I'm concerned that the CPU won't use this new technique for passing that will cause an even greater gap between the CPU's and user's capabilities in the field. If I'm able to perform all of these throws, yet the CPU continues to throw the ball in the same manner they did for the past 10-plus years it's a massive letdown.


The new passing mechanic appears as if it could be the next step in the show however the ratings have to be considered, at the very least in simulation mode. The CPU must utilize the new mechanism as well.


This isn't a problem difficult for the CPU. It already knows the radius of catch, all players' positions in the game, as well as recognizes where the boundary lines are. It's not much work for anyone who is worthy of their time to design an application where the CPU can see the radius, as well as the position of the WR as well as defender(s) and determines the best location, speed and arch to make a successful throw. After the throw has been determined it is still possible to use precision ratings in order to determine how accurate the throw is. The awareness rating to indicate how exact they view the circle of catch radius and how often they throw the most efficient throw.


This could be groundbreaking for the CPU passing attack, however, I've not seen any mention of how of the system being used. The system is outdated and the CPU only determines if the WR is open by determining its distance to the WR as well as the defender(s) near, and it throws out a pass that is tied with the route. The CPU does not utilize the lead feature as does the users. If you've got 1 WR with 1 DB and use the same route 1,000 times it will be able to lead the throw in the same manner each time with this system.


Since the game is already tracking the location of players and is now calculating the distance of the catch, it's a simple math to calculate where the best throw(s) is or is. The CPU must make use of this feature. It could lead to huge change in the CPU QB plays. It's a massive alteration to the dangers of an offense run by CPU. It totally alters the way that the player has to think and think about defense.


At present, we have several options that trick algorithms into thinking that there is no WR is available. This can lead to sacks or interceptions, based on the QB's action is being performed. If this system were developed by the CPU and the CPU could observe windows in a realistic and dynamic way and would be able to put balls in a place that would beat even the best defense, and that's precisely what elite quarterbacks do.


I'd love to be able to join Brady as well as Rodgers and watch their throw a dime in coverage that was so flawless and only WR could have a go at it. This is what makes their games so unique. In Madden these two players are barely more efficient than an average Joe at QB. However, their high levels of awareness can cause them to perform worse since their play could be erratic and an important reason they'll throw the same route repeatedly and end the games at 85% precision, and just 6.1 yards/Attempt. They are tuned to recognize their "open" man faster and the under routes are seen as wide before the more complex routes take shape and you'll see them going to the TE on the drag route for three yards and then over and over and over.


It were Madden 23, was Madden 22, the only change was that this passing mechanic was put in place and the CPU utilized it. This could result in Madden 23 among the greatest football games ever simply because the QB CPU game would be virtually unrivaled by any other current football title, EA or 2k. This is without even mentioning the issue of pocket avoidance as well as the scrambling issue, and so on. If they could simply be tuned to recognize who was available in a different way and began throwing passes that which they've never done before, the change can take Madden to a higher level.


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