The Most Comprehensive Brawler Guide—TERA

Mar-08-2019 PST Category: tera

Most Brawler skills have some built-in actions, so you never have to walk manually. The longest travel skill is Bull Rush, which is very useful for avoiding many mechanical AoE attacks. In order to operate around the boss, you can use Flying Kick, Piledriver, Roundhouse Kick and Punches depending on the distance you need. It is not recommended to use Quick Dash relocation because it is the only real iframe for the Brawler.



Slaying Brawler

Killing refers to the term used to maintain less than 50% HP to utilize Slaying, Furious and Resolute crystals. In particular, Slaying Crystal is the main DPS gain (~25% DPS) because one of the Pounding weapon crystals (~6% DPS) can be replaced. Another Pounding crystal can be replaced by a violent weapon crystal that can provide more damage.


The use of Resolute armor crystals will also increase your tanks, but their use is risky, as if your health is greater than 50%, you don't actually have armor crystals.


In general, killing will increase DPS by about 24%. However, it is difficult to set and keep killing because it does not require a boss attack (there may be minimal equipment requirements that do not pass blocking) or boss techniques (such as DoT debuff). Being hurt, due to the loss of all the benefits, did not get more than 50% of the treatment. Coordinate with your therapist before trying to kill.


DPS Brawler

If a drive change is made, the quarrel can be played as a DPS class. However, this is not recommended unless it is on the side of an experienced tank (preferably using threatening crystals) because the DPS Brawler generates more hatred than any dedicated DPS class, leading to potential hate exchanges.


The equipment changes required for DPS and Brawler are to use Bitter and Savage instead of Pounding and Wrathful, damage and damage to the weapon to replace of the highest hate damage and 0.3 crit, chest HP replacement  highest hatred.


The Brawler provides intermediate DPS compared to the dedicated DPS class. The positive blocking effect of growth fury allows DPS Brawlers to continue using skills through boss attacks mechanisms that most other classes must avoid. Please note that the positive blocking effect of Angry Wrath applies only to you, but features with innate positive blocking (such as Counterpunch and Ground Pounder) can protect nearby party members. In addition, DPS Brawlers can support parties by using Infuriate to motivate bosses to get more irritating uptime.


Compared to the tank crawler, the latter interception opportunities are usually less, so DPS losses are caused by fewer perfect blocks and less Counterpunch availability. However, this can be balanced by a higher crit ability and a crit chance of a backcross. The DPS of the DPS contender should be about 25% higher than the tank arguing.



Parsing

Word parsing in Tera is used to buy Tera gold attempt to obtain a high DPS. In this guide, all calculations are minimum - maximum average DPS. While this is beneficial for average operation, parsing involves repeating the same battle multiple times and only getting the best results and is therefore a function of the changes in the battle.


A common method of parsing is to use more power than normal and run it a few times until you get a high critical strike chance. However, this is not as effective as is generally believed and requires hundreds of runs to succeed, resulting in a lower average DPS per run.


In order to increase the difference in combat, the Brawlers have two tools; against the perfect block glyph trigger and Haymaker cancel. While the actual perfect block priority does not change, it must be ensured that no perfect block opportunities are wasted and that the counters are properly timed to block perfectly when necessary. Haymaker must cancel the number of Haymaker resets as much as possible.


Talents

Talent is a system that is only active in Tera, which modifies existing skills with special effects. One of the most important things for the Brawler is Haymaker's talent, which reduces the remaining cooldown by 3 seconds in a critical hit. Because Haymaker has a high chance of crit, this effectively reduces the cooling time of 3 seconds and reduces the cooling time, making it the highest priority skill to date. There are other talents that can increase damage and reduce the cooldown of other spells, but they have no effect.


The Brawler is a lower-skilled class (can maintain an angry growth), but the skill limit is much higher than it. I personally like the Brawler because it's very smooth, because the animation cancels and reacts with the non-sandbag boss to take advantage of the perfect blocking opportunity. It is very different from the other two tank classes, which rely on manual stops to protect them from boss attacks while trying to squeeze standard rotation between boss attacks.


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